We hope you will enjoy a more colorful Isle of Siptah! This is especially noticeable around the tower in the center of the island, but most other areas have gotten considerably brighter as well. These changes bring more color to the island and regions which used to be quite dark are now filled with light. The new sky is much brighter and bluer than the old one and the clouds are new and much more detailed as well. The environment settings have been greatly improved on Isle of Siptah with this update. Place one of the figurines you have collected on the plinth but be ready for a brutal challenge! This new mechanic allows you to summon and fight against the creatures you have collected as figurines and to get your hands on powerful rewards. The area is filled with mystical energy and in front of each pool you will find a plinth. Make sure to pick them up! Many of the figurines are of the terrible creatures from the outer void, though a few are of creatures new to the island.įight your way through the powerful Grey Ones guarding the greatest of the ancient ruins in the savannah, to make it to the pools. In the many new camps spread around Isle of Siptah you can find mysterious figurines. You can now experience a new feature which is tied to the pools found in the cities of the Grey Ones. These enigmatic and dangerous creatures inhabit massive ancient ruins and in their capital you can find three murky pools which radiate power. The sunny savannah introduces new animals, but much of it is under the control of the Grey Ones. They have landed in force and you can see powerful ships anchored outside their harbor camps. Stygian mercenaries have colonized the new savannah area on the Island of Dawn in the east. Though they are strong and aggressive many have devolved to such a primeval state that they can hardly be called men any longer. They live in primitive camps and are called the First Men. You can also encounter the surviving remnants of the ancient humans who used to live on the island in the ashlands. The Black Corsairs have settled here, their gruesome camps warning off intruders with gibbets and impaled corpses. On the Island of Dusk, you will find many volcanic vents, filling the area with fire and an ever-present cloud of ash. This offers many desirable and defensible building locations on the mountain tops, where you can build your castle up high and dominate the areas below. The floodlands in the middle are a mix of low-lying flood plains and heavily eroded mountains. The three new biomes added to the Isle of Siptah have their own unique qualities. The map expansion not only brings new biomes to Isle of Siptah, but also new types of enemies (such as the Grey Ones and First Men), new creatures, a host of new NPC camps, massive ancient ruined cities and a new PvE mechanic tied to mysterious green pools. It contains three new biomes, the savannah, the floodlands, and the ashlands. This new territory increases the size of the map to around the same size as the Exiled Land, and is called the Isle of Dusk and the Isle of Dawn. All-new areas are ready for you to explore to the south of the island. The Isle of Siptah expansion is getting another great set of improvements with a big increase in its map size. The player also gets a debuff called tainted that gives a variable resistance to curing corruption as well as a set but variable amount of corruption that can only be cured after tainted runs out.Greetings Exiles! Update 2.4 expands the Isle of Siptah map with all new biomes and big visual improvements, introduces the Zath religion with new avatar, several combat rebalances and much more! The update is live for PC today and Isle of Siptah can be played in Early Access. Using it corrupts the player by a margin depending on travel distance.Transportory Stones require a minimum of 25 meters distance between them, regardless of their owners.Building the pad takes a lot of silver, which can be easily found at the Abandoned Silver Mine.Transportory Stone is the final Sorcery learned from the Tome of Kurak.One who strides upon a slab will feel an innate connection with similar slabs throughout the world, permitting physical transit between them. These ancient stone slabs are a manner of conveyance from a lost age. A stone slab used for magical transportation.Ĭrafted at Construction Hammer Description
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